The Gamer's Mindset

The creators of Paradox have managed to leverage the concept of exclusivity and merge it with an enjoyable user experience that incorporates a social component. This proved to be a winning combination

We are bringing two types of gamers together into one metaverse, hardcore gamers against microtransactions by having many unique and rare items and outfits only attainable by levelling up to high ranks in game by completing missions, as well as hard to complete milestones making them ultra-rare and unique, NFTS that can only be acquired through hard work.

We are also appealing to the casual gamers, who don’t have time to play constantly to earn the items and outfits, Playing Paradox for free would be fun for a while, but for many users’ whatever sense of accomplishment they get from just playing the game may fade. By purchasing cool or rare items players can enhance their user experience.

This adds to their sense of achievement and compels them to continue playing. For example, once a player purchases a Para Pass. He is exposed to the extra benefit that it offers, they are unlikely to go back to playing the free version. Aside from the psychological rewards of experiencing something that is exclusive, the prospect of unlocking more content for their character appears to produce enjoyment, and users are willing to continue paying for this. Gamers never game alone, they have friends and family members playing the same game, forming smaller communities within the game community, acquiring similar branded clothing or colours to match other team members, it will create demand to invest further into the game.

Items in the Paradox stores are available on a limited-time basis, prompting players to purchase coveted items before they disappear from the virtual store. Players never have to spend a dime if they don’t want to, but research has shown its still close to 70% of players who choose to make in-game purchases to access dance moves and guns, and outfits and accessories.

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